Hidden Patterns: The Visual Journey of Networks

key details

23 September 2025
Online on Zoom
4pm — 6pm (CET)

about

The essence of complexity lies in connectivity. Whether we examine the vast expanse of the World Wide Web, the intricacies of a cell, or the marvel of the human brain, their complexity invariably stems from intricate interconnected networks. Connectivity is foundational to our biological makeup, our social fabric, and our communicative prowess. In this talk, Albert-László Barabási will chart the 25-year odyssey of BarabásiLab in crafting the visual lexicon of networks and connectivity. Finally, he will focus on our recent monumental project for the 2025 Venice Architecture Biennale, which charts 50 years of architectural history.

The lecture will be a journey from the “interactome” — the subcellular networks that underscore our health — to the “connectome”—the neural network that delineates our consciousness. Albert-László Barabási will chart the transition from the nebulous ‘hairballs’ to the clear connections of 3D printed physical networks, from data vis to the dataism, and from research papers to art museums.

The lecture will be held in English.

 

Lecturers

Albert-László Barabási

He is a Hungarian-born scientist and artist, founder of BarabásiLab, whose work pioneered network science, uncovering hidden patterns in nature, society, and art. His practice, rooted in dataism, merges scientific rigor with visual expression and has been exhibited worldwide. He is Distinguished University Professor at Northeastern, affiliated with Harvard and CEU, author of bestsellers, and member of major academies.

Hidden Patterns: The Visual Journey of Networks

Calculating Empires: Mapping Technology and Power Across Time

Osservatorio, Calculating Empires © Piercarlo Quecchia
Kate Crawford ans Vladan Joler at Fondazione Prada © Patrick Toomey Neri

key details

8 May 2025
Onsite at Fondazione Giorgio Cini
Online on Zoom
3pm — 5pm (CET)

about

How can we understand the operations of technology and power in our era? Our technological systems are increasingly complex, interconnected, automated and opaque. The industrial transformations in AI are further concentrating power, while accelerating polarisation and alienation. But these forces are part of a longer set of trajectories. If we are to address the urgent challenges of the contemporary time – including climate catastrophe, colonial wars, and wealth inequality – we need to contend with the interwoven nature of their histories.

In this in-conversation lecture, Kate Crawford and Vladan Joler will address how they explored these issues inCalculating Empires: A Genealogy of Technology and Power Since 1500, their award-winning, large-scale artwork that tracks imperial systems over five centuries. By merging research and design, science and art, Joler and Crawford provoke us to go beyond the current spectacles of AI to ask how we got here—and consider where we might be going.

Lecturers

 Kate Crawford

 She is a leading scholar of artificial intelligence. She is a Professor at USC, a Senior Principal Researcher at Microsoft Research NY, and the inaugural Visiting Chair for AI and Justice at the École Normale Supérieure in Paris. Her bookAtlas of AIwon multiple awards and was named best book of the year by New Scientist and The Financial Times. Her projectAnatomy of an AI Systemwith Vladan Joler won the international Design of the Year Award in 2019. Her and Vladan’s latest visual work,Calculating Empires won the Grand Prize of the European Commission for art and technology in 2024.

Vladan Joler

He is an academic, researcher and artist whose work blends critical design, data investigations, counter-cartography, investigative journalism, writing, data visualisation, and other disciplines. He explores and visualizes different technical and social aspects of algorithmic transparency, digital labour exploitation, invisible infrastructures and other contemporary phenomena in the intersection between technology and society. His and Kate Crawford’s latest visual work,Calculating Empires, won the Grand Prize of the European Commission for art and technology in 2024.

Calculating Empires: Mapping Technology and Power Across Time

Restauro, conservazione attiva e digitalizzazione dei documenti sonori

Digitisation of magnetic tape using a STUDER A810 tape recorder
OTARI MX-5050 tape recorder
Detail of a splice on magnetic tape

key details

6 May 2025
Online on Zoom
3pm — 5pm (CET)

about

The lecture “Scientific Methodologies, Technologies and International Standards for the Restoration,Active Preservation and Digitisation of Audio Ddocuments”focuses on the methodologies and technologies used byAudio Innova srl, developed at theCentro di Sonologia Computazionale (CSC)of the Department of Information Engineering (DEI) at the University of Padua for the digitisation and restoration of sound documents.

During the meeting, various case studies will be presented, illustrating the challenges and solutions adopted by Audio Innova and the CSC research group in this field, offering a detailed overview of the digitisation technologies used.

Particular attention will be given to the international standard MPAI/IEEE-CAE ARP 3302-2022, which employs artificial intelligence for the automatic analysis of sound documents, improving the efficiency and accuracy of the digitisation processes.

Lecturers

Sergio Canazza

He is a Professor at the Department of Information Engineering at the University of Padua, where he directs the Centro di Sonologia Computazionale (CSC). He chairs the Board of Directors of AudioInnova, a university spin-off. He holds a patent in the field of workplace safety and has won two Golden Palms at the Cannes Film Festival for artificial intelligence (2023–2024).

Alessandro Russo

Since 2016, he has been conducting research at the Centro di Sonologia Computazionale (CSC) at the University of Padua, focusing on audio restoration, and at La Camera Ottica Lab (Udine), working on numerous projects involving the digitisation and restoration of film and audiovisual collections. He is currently a PhD candidate in Brain, Mind, and Computer Science at the University of Padua, with a project centred on the preservation and reactivation of multimedia art installations.

Registration

Metodologie scientifiche, tecnologie e standard internazionali per il restauro, la conservazione attiva e la digitalizzazione dei documenti sonori

Language Meets Vision: Generative AI for Fashion and Creativity

key details

17 April 2025
Online on Zoom
3pm — 5pm (CET)

about

Generative AI is transforming creative work by enabling machines to interpret and generate both visual and textual content.

This talk,curated by Professor Marcella Cornia, explores the evolving landscape of multimodal generative models, with a focus on text-to-image and image-to-text architectures.

The discussion will examine how these models are designed, trained, and evaluated, highlighting their capacity to bridge language and vision through rich multimodal understanding.
In the final part of the talk, applications in the fashion industry will be explored, illustrating how generative AI can support concept development, automate content creation, and provide new tools for visual analysis and design.

Lecturers

Marcella Cornia

She is an Associate Professor at the Department of Education and Humanities of the University of Modena and Reggio Emilia, where she works on AI and Computer Vision. Her research interests primarily include vision-and-language and generative AI, authoring over 90 publications in these areas. In 2020, she received the Young Researcher Award from Gruppo 2003 per la Ricerca Scientifica, and in 2021 and 2022 she was respectively awarded by CVPL and ECVA for the best Italian and European Ph.D. thesis.

Language Meets Vision: Generative AI for Fashion and Creativity

A Fusion of Virtual and Physical

Butterfly specimen. Image and processing with Gaussian splatting by Otto Lowe.
Beetle specimen digitisation at different stages. Images and processing with Gaussian splatting by Otto Lowe.
The history of Baghdad in Game Marker © 2023 Assassin’s Creed TM & © Ubisoft Entertainment. All Rights Reserved.
Digital render of the Kabuto for Patrimonio Nacional and Ubisoft © Factum Arte
Cultural Discovery panel, Kabuto helmet © Ubisoft Entertainment. All Rights Reserved.
The physical recontrsuction of the Kabuto at Factum Arte © Oak Taylor Smith

key details

8, 9 April 2025
Online on Zoom
3pm — 5pm (CET)

about

Large amounts of data and a wide variety of output formats pose significant challenges in their representation. From social media platforms to websites, public databases, and exhibition displays, users are increasingly looking for effective ways to convey information and ideas. A new world of educational possibilities is emerging, one that acknowledges the challenges of transferring skills and technologies while addressing the complexities of intellectual and technological change.

The courseA Fusion of Virtual and Physical: Education, Engagement, and Practice through Digital Immersive Experiencesexplores the potential of digital technologies to offer a fresh approach to education, blending entertainment with knowledge creation, while reshaping curricula and course content.

Programme

April 8, 2025

Digitising Cultural Heritage to provide dynamic access

  • Otto Lowe | Factum Foundation
  • Halley Ramos | S.O.E.
  • André Paul Jauregui | S.O.E.

Otto LoweTransforming collections from one state to another.  

The digital recording of collections in the GLAM sector (Galleries, Libraries, Archives, and Museums) is an area experiencing rapid advancement, driven by the fast evolution of hardware and software systems, new workflows, increasing processing capacity, and, last but not least, the rise of AI and machine learning in the sector. Similar techniques can be applied to both artefacts and natural history specimens, whether on a small or massive scale, documenting the rich heritage of institutions and making it accessible to scholars and the general public. 

Focusing on the practical challenges, this lecture presents both input and output techniques as they emerge and evolve, with particular attention to the advancement of photogrammetry, macro scanning, and the application of Gaussian Splatting. 

 

Halley Ramos, André Paul JaureguiReconstructing the past through immersive experiences 

Immersive experiences derived from the digitisation of Cultural Heritage are a powerful solution for preservation, dissemination and education purposes. Digitally reconstructing historical sites or objects is a way to preserve what no longer exists, while the immersive environment allows us to put the heritage into context and complete the narration. The lecture presents case studies of dissemination projects aimed at retracing everyday life into their historical context, building a bridge between the past and the present. 

Among the other case studies,Broken Citiesis a photogrammetric scanning of conflict-affected sites creating an immersive digital tour. The goal of this project developed in collaboration with ICRC is to highlight urban war impacts on people and places. 

TheTenement Museum Virtual Field Tripis a custom virtual platform for educators to explore 3D models with students to explore the homes of diverse families with roots all over the world, who lived in New York City between the 1860s and the 1980s. 

April 9, 2025

Creative industries and Cultural Engagement

  • Glaire Anderson | The University of Edinburgh
  • Sarah Slingluff | The University of Edinburgh
  • Deniz Vural | The University of Edinburgh
  • Álvaro Soler | Patrimonio Nacional
  • Eduardo García | Factum Arte

Glaire Anderson, Sarah Slingluff, Deniz Vural –Partnering with Video Games for Cultural Heritage & Public Impact: the Digital Lab for Islamic Visual Culture & Collections 

Video games have emerged as a powerful educational tool, one of the most significant ways in which the public engages with the past. Moreover, games and immersive digital experiences offer historians of visual culture and cultural heritage professionals a way to shape more inclusive and authentic public perceptions of the past by making academic research and museum collections widely accessible to audiences outside the academy. Scholars recognise the educational value of games in making knowledge accessible and informing public perceptions of the past, yet games that present histories and visual traditions beyond canonical Anglo-European traditions, and specifically those representing times and places from Islamic civilisation, are still relatively rare. This talk presents the work of theDigital Lab for Islamic Visual Culture & Collectionsongoing research on using video games to make Islamic art and history widely accessible. The focus will be on the Digital Lab’s work on “Assassin’s Creed Mirage and its ‘History of Baghdad’ educational feature, a collaboration that brought together video games, GLAM (Galleries, Libraries, Archives, Museums) and academic partners.

 

Álvaro Soler, Eduardo García –The reconstruction of the Kabuto of King Felipe II for Patrimonio Nacional and Ubisoft’s“Assassin’s Creed Shadows”  

Ubisoft commissioned aphysical reconstruction of a Kabuto helmet from 1584, seriously damaged in 1884 during a fire at the Royal Armoury in Madrid, belonging to Patrimonio Nacional. The Kabuto helmet is part of this collection, which is among Europe’s oldest collections on arms and armour. Starting from its digitisation, Factum Arte reconstructed the item first digitally and then physically to recreate its aspect as it was before the fire. At every stage of the process, the project was guided by a commitment to historical accuracy over contemporary aesthetic sensibilities, guided by the director of the Spanish Royal Armoury,Álvaro Soler. 

This meticulous reconstruction effort has not only revived a historical artefact but also ensured its accessibility in the digital age. In collaboration with Ubisoft and Patrimonio Nacional, the Kabuto has been integrated into the Codex “Assassin’s Creed Shadows, where players can explore its history and significance within the context of Feudal Japan. By incorporating this relic into a widely recognised gaming franchise, this initiative bridges historical research with modern technology, allowing global audiences to engage with cultural heritage in an immersive and interactive way. 

lecturers

Glaire Anderson

She is Senior Lecturer in Islamic Art and Founding Director of the Digital Lab for Islamic Visual Culture & Collections at the University of Edinburgh. A specialist on Córdoba and in the caliphal period, her most recent book isA Bridge to the Sky: The Arts of Science in the Age of Abbas Ibn Firnas (OxfordUniversity Press, 2024). Anderson was an external historian and art historian for Assassin’s Creed Mirage (Ubisoft, 2023) and its educational Codex feature.

Eduardo García

He works at Factum Arte as a 3D modeller, engineer and production coordinator for selected projects. He studied Industrial Design and Product Development at Universidad Nebrija and worked on ephemeral architecture, applying some of this knowledge on the development of works of art, products and artistic installations produced at Factum. 

André Paul Jauregui

Heis a preservationist and trained architect, VDC director, and expert in HR 3D scanning, with contributions to VFX, video game design, and construction. He also has worked as a photogrammetry expert on award-winning TV productions and collaborated with the ICRC on projects in conflict zones. He is the Co-Founder of S.O.E.studio and runs the course Visualization Techniques for Architectural Preservation at the Graduate School of Architecture, Planning, and Preservation (GSAPP) at Columbia University. 

Otto Lowe

Heis senior 3D recording specialists at Factum Foundation. He is a specialist in photogrammetry and 3D asset creation. Otto has also specialised in teaching photogrammetry to universities and local communities. He has conducted training programmes and workshops for Columbia University (USA), Urbino University (Italy), the Royal Commission forAlUla(Saudi Arabia), Art Jameel (Saudi Arabia), the Peri Foundation (Russia), Tokyo University of the Arts (Japan) and Art UK (United Kingdom). 

Halley Ramos

Shespecialisesinleveragingemerging technologies like augmented/virtual reality, 3D scanning, and computer-based fabrication for preservation projects.Holding degrees from theUniversity of New Mexico and Columbia University, Ramos, now Lead Architectural Historian Consultant at HNTB,isCo-Founder of S.O.E. studio,and runs the course Visualization Techniques for Arch Preservation attheGraduate School of Architecture, Planning and Preservation(GSAPP) atColumbia University. 

Sarah Slingluff

Her research focuses on the material culture of al-Andalus in the eighth and ninth centuries in the Southern Meseta (central Spain). Currently, she works at the Walters Art Museum in Baltimore and as Lead Educator for the Digital Lab for Islamic Culture and Collections (DLIVCC). Sarah has worked on several digital outputs with the DLIVCC, notably Assassin’s Creed, Mirage; the Digital Munyas projects; and The Córdoba Journey.

Álvaro Soler

Hehas aPhD in Medieval History from the Complutense University of Madrid. Trained at the National Archaeological Museum, he is the Head of the Department of the RoyalArmouryof the Royal Palace of Madrid, part of Patrimonio Nacional, and a Corresponding Member of the Royal Academy of History. He is a specialist in medieval weaponry and the author of several publications on weaponry from the 5th to the 19th centuries. 

Deniz Vural

She holds an MSc by Research in History of Art from the University of Edinburgh. Her research focuses on late Ottoman visual culture and women’s histories. She is the GLAM (Galleries, Libraries, Archives and Museums) Lead at the Digital Lab for Islamic Culture and Collections. She also works as the Social Media Manager at Khamseen Islamic Art History Online at the University of Michigan.

1/2 | A Fusion of Virtual and Physical
2/2 | A Fusion of Virtual and Physical

ESPACIAR 2025 – Digitalstage

"De la luz del sol y de la luna. Soledad Sevilla", 2021, Patio Herreriano Museum, Valladolid (Spain) © Juan Carlos Quindós
"Lo spazio del corpo – il corpo dello spazio" workshop exhibition, 2022, Palazzo Vendramin Grimani, Venice © Juan Carlos Quindós
"Digitalstage" workshop exhibition, 2023, Spanish Academy in Rome © Juan Carlos Quindós

key details

28 March 2025
Onsite at ARCHiVe / Online on Zoom
9:00am — 6:30pm (CET)

Reference

  • Research Group ESPACIAR | Universidad de Valladolid (Spain)

about

This academic and artistic meeting aims to deepen, from an architectural point of view, the new spatiality that has been generated since the 80s, and especially during the 21st century, in digital scenographic installations, due to the disruptive incorporation of software.

This innovative multimedia management has given rise to possibilities of expression and visual configurations previously unthinkable.

ESPACIAR. Spatial categories in art and architectureis a conference coordinated by the Recognised Research Group of the University of Valladolid (Spain) and is part of the Research ProjectDIGITALSTAGE. Spatial analysis of digital scenographic installations of the 21st century (2022-2025), funded by the Government of Spain and by FEDER, EU.

Programme

9:00 - 12:30 (CET)

Morning Session

  • Jorge Ramos Jular | Universidad de Valladolid
  • Francesco Zucconi | Università luav di Venezia
  • Edoardo Menon | Sapienza Università di Roma
  • Matteo Tora Celllini | CamerAnebbia
  • Liliana Fracasso
  • Lorenzo Galletti
  • Chiara Marsano
  • Zhenghao Yang
  • Diana Carta | Sapienza Università di Roma

9:00am-9:15amWelcome

9:15am-10:00amKeynote lecture|Dall’analogico al digitale. Bill Viola a Venezia
Jorge Ramos Jular (Universidad de Valladolid)

10:00am-11:00amSession 1|Artistic projects & discussion
chair: Francesco Zucconi (Università luav di Venezia)

• Tra analogico e digitale. L’ostensione del patrimonio immateriale nell’opera di Studio Azzurro
Edoardo Menon (Sapienza Università di Roma)

Compressione di spazio e tempo. Amplificazione dell’intensità espressiva
Diana Carta (Sapienza Università di Roma)

Producción de presencia y evocación del lugar: un viaje interactivo en la laguna de Venecia a partir de Santa Marta
Liliana Fracasso, Lorenzo Galletti, Chiara Marsano, Zhenghao Yang (Scuola NTA, Accademia di Belle Arti di Venezia)

11:00am-11:30amCoffee Break

11:30am-12:30pmKeynote lecture|Vedere l’invisibile: Video installazioni immersive e metafore interattive
Matteo Tora Cellini (Collettivo CamerAnebbia, Milano)

3:00 - 6:30 PM (CET)

Afternoon Session

  • Federica Morgia | Sapienza Università di Roma
  • Manuela Ciangola | Sapienza Università di Roma
  • Francesco Masiello | Sapienza Università di Roma
  • Vittoria Silvaggi | Sapienza Università di Roma
  • Valentina Rizzi | Università Iuav di Venezia
  • Grazia Toderi
  • Gilberto Zorio
  • Renato Bocchi

3:00pm-4:00pmSession 2|Academic research & discussion
chair: Federica Morgia (Sapienza Università di Roma)

• Metamorfosi teatrali: re-azioni nella scenografia contemporanea
Manuela Ciangola, Francesco Masiello (Sapienza Università di Roma)

Materia oscura. O della pervasività del linguaggio
Vittoria Silvaggi (Sapienza Università di Roma)

Homebodies in Pixels
Valentina Rizzi (Università Iuav di Venezia)

4:00pm-4:15pmCoffee Break

4:15pm-5:30pmKeynote lecture|Fra terra e stelle. Proiezioni dello spazio e nello spazio
Grazia Toderi, Gilberto Zorio
chair: Renato Bocchi

5:30pm-6:30pmDiscussion & Conclusions

ESPACIAR 2025 – Digitalstage

AI and Heritage: Practical Skills for Extracting Information from Historical Documents

key details

6, 11 and 13 March 2025
Online on Zoom
3pm — 5pm (CET)

about

The objective of this course is to introduce techniques and resources that help research on the digitisations of historical documents, in particular in the context of architectural and urban history. Over three two-hours sessions, we will cover all the steps that allow to move from a set of scanned historical documents to a structured geo-historical database.

The sessions introduce techniques as varied as image segmentation, text recognition, alignment on external databases, and geocoding. It will combine both lectures and hands-on tutorials on provided data. There will also be space for interested researchers to ask questions about their own data, and how studied techniques can be applied.

The lectures present more general theoretical concepts of information processing understandable by a professional but untrained audience; Knowledge of coding in Python is expected for practical tutorials. Other specific knowledge in computer science is also welcome.

For any questions on the content of this course, please contact:paul.guhennec@epfl.ch

Programme

March 6, 2025

From archive to segmented image

  • Introduction to the automatic processing of large digitised archives. Motivation and case studies;
  • Lecture: Image segmentation;
  • Tutorial.

March 11, 2025

From segmented image to extracted text

  • Lecture: Text segmentation, alignment on authority databases, named entity recognition;
  • Tutorial.

March 13, 2025

From extracted text to geo-historical database

  • Lecture: Geocoding and alignment on Linked Open Databases;
  • Tutorial;
  • Summary case study on corpus analysis.

Lecturers

Frédéric Kaplan

He is the director of the College of Humanities at the École Polytechnique Fédérale de Lausanne (EPFL). He also holds the Chair of Digital Humanities and is President of the Time Machine Organisation, a non-profit association of over 600 institutions. He is the author of a dozen books, translated into several languages, and over a hundred scientific publications.

Isabella di Lenardo

She is a researcher at EPFL’s Digital Humanities Institute, specializing in Art History, Digital Humanities, and Digital Urban History. She focuses on the circulation of artworks and historical cartography. Leading the Time Machine Unit at EPFL, she uses AI and digitization to explore Europe’s cultural heritage. She is the PI on European projects and co-PI on the SNFS-funded “Parcels of Venice” project.

Paul Guhennec

He is a post-doctoral researcher in the Digital Humanities Laboratory at the École Polytechnique Fédérale de Lausanne (Switzerland). His research focuses on the usage of new computational methods for architectural history, and their epistemological implications. He recently finished his doctoral dissertation on Venice’s urban history, with a focus on vernacular domestic architecture.

1/3 | AI and Heritage: Practical Skills for Extracting Information from Historical Documents
2/3 | AI and Heritage: Practical Skills for Extracting Information from Historical Documents
3/3 | AI and Heritage: Practical Skills for Extracting Information from Historical Documents

Parcels of Venice

key details

20 February 2025
Online on Zoom
3pm — 5pm (CET)

about

This is a project founded by the Swiss National Science Foundation and led by the EPFL, designed to facilitate the exploration of historical sources related to Venice.

The platform’s search engine allows users to find names, places, urban functions, and other data drawn from various primary and secondary sources, including census data, historical cartography, and trade annuaries across a broad chronological span. Each information is verifiable and traceable within the extraction process. The published datasets are accessible to both the scholarly community and the public for reuse in specific studies. The platform is designed to be incremental, allowing for the addition of new datasets and citations.

The course will cover the technical background, methodologies, and development choices, presenting datasets and analyses conducted by scholars on urban morphology and city functions. A follow-up workshop aimed at young researchers will focus on data analysis and interpretation.

The lesson will be held inEnglish.

Lecturers

Frédéric Kaplan

He is the director of the College of Humanities at the École Polytechnique Fédérale de Lausanne (EPFL). He also holds the Chair of Digital Humanities and is President of the Time Machine Organisation, a non-profit association of over 600 institutions. He is the author of a dozen books, translated into several languages, and over a hundred scientific publications.

Isabella di Lenardo

She is a researcher at EPFL’s Digital Humanities Institute, specializing in Art History, Digital Humanities, and Digital Urban History. She focuses on the circulation of artworks and historical cartography. Leading the Time Machine Unit at EPFL, she uses AI and digitization to explore Europe’s cultural heritage. She is the PI on European projects and co-PI on the SNFS-funded “Parcels of Venice” project.

Paul Guhennec

He is a post-doctoral researcher in the Digital Humanities Laboratory at the École Polytechnique Fédérale de Lausanne (Switzerland). His research focuses on the usage of new computational methods for architectural history, and their epistemological implications. He recently finished his doctoral dissertation on Venice’s urban history, with a focus on vernacular domestic architecture.

Manuel Ehrenfeld

He is a software engineer at EPFL. He is the founder of Non-linear, a design studio specializing in visual communication and digital development. He lectures in Communication Design at IULM University and teaches Computer Graphics at Brera Academy. With extensive experience in front-end development, he has led projects for prestigious events and brands, pioneering in digital innovations and interactive design. Fluent in multiple languages, he is based in Geneva, Switzerland.

Parcels of Venice

Contemporary Art Animation Studio

Federico Solmi,The Bacchanalian Ones, Virtual Reality Experience for Oculus Quest 2, 2021
Federico Solmi,The Ship of Fools, Soft pastels, white pen and ink, gouache on canvas, 2024
Federico Solmi,The Painting Class, Single channel video loop, 2024

key details

13 and 18 February 2025
Online on Zoom
3pm — 5pm (CET)

about

TheContemporary Art Animation Studiois a class geared toward students who wish to learn how contemporary artists use animation techniques in the context of fine art. New York-based ArtistFedericoSolmi will demonstrate methods used in his studio, a process which integrates gaming, digital and VR technology with traditional painting and drawing techniques to create narrative moving image works.

The class will analyse how contemporary artists and Solmi himself have taken long-standing animation techniques and placed them into the context of fine art. Topics such as storyboarding, 3D software, production planning, stop motion, rotoscoping, collage, motion capture, and more are all potential subjects. In this course, animation and art will be hybridised in a personal way to each student’s practice, with a focus on formulating an original relationship between process and concept. A section of the course will also be dedicated to exploring new digital marketplaces like NFT Platforms and the blockchain.

The course will be held inItalian.

Lecturer

Federico Solmi

Born in Italy, he lives in New York. His groundbreaking work in video and audio was recognized with the award of a John Simon Guggenheim Memorial Fellowship in 2009. From 2016 to 2019, Solmi was Visiting Professor at Yale University School of Art and Yale School of Drama, New Haven, Connecticut. He was appointed Guest Critic at the Yale University School of Art for 2022. In September 2024 his solo show Solmi: Ship of Fools was also the subject of a major exhibition in Venice at Palazzo Donà Dalle Rose, during the Venice Biennale in 2024.

1/2 Contemporary Art Animation Studio
2/2 Contemporary Art Animation Studio

Access to Materials in Digital Archives, Copyright and Related Rights: the Archivio Progetti IUAV as a Case Study

Archivio Progetti, Università Iuav di Venezia © Luca Pilot
Archivio Progetti, Università Iuav di Venezia © Luca Pilot
Archivio Progetti, Università Iuav di Venezia © Luca Pilot

key details

28 and 29 January 2025
Online on Zoom
3pm — 5pm (CET)

about

Established in 1987, the Archivio Progetti IUAV is an archival and research centre dedicated to the documentation and scholarly promotion of the documentary heritage of 20th and 21st-century architecture in its diverse disciplinary dimensions: building design, urban, landscape, and territorial planning, structural, technological, and systems design, urban development, interior design, industrial design, artistic craftsmanship, photography, graphic design, and communication.

Following the presentation of this Archive, the course will proceed with an overview of selected collections relevant to industrial design.

In this context, the legal issue of copyright and related rights (such as photography) will be explored, particularly focusing on the use of digitised materials from the archive (including photos, projects, etc.) with some examples of best practices adopted by the Archivio Progetti IUAV.

The course will be held inItalian.

Lecturers

Barbara Pasa

Barbara Pasa, Full Professor of Comparative Private Law at the Iuav University of Venice, teaches Comparative Intellectual Property, Contract Law, and Consumer Law. A graduate and PhD from the University of Trento, she worked for over 10 years at the University of Turin. A qualified lawyer, she is a member of national and international academic bodies, with research and teaching experience at universities across Europe and the US.

Rosa Chiesa

Researcher in Design at the Iuav University, she is an architect with a degree from the Politecnico di Milano and a PhD in Design Sciences from Iuav. Her research focuses on glass and design, exploring Murano’s entrepreneurial history through archival sources. A board member of AIS/Design and the ISEC Foundation, she has taught design history at several institutions, curated exhibitions on Luca Meda and Toni Zuccheri, and collaborates with scientific journals and publishers.

Giovanni Marras

From 2004 to 2014, Associate Professor of Architectural Composition at the University of Trieste, currently a member of the doctoral board in Architectural Composition at Iuav University of Venice, where he earned his PhD. His research focuses on form, construction, and architectural character, with emphasis on Latin America, cultural heritage, and landscape. He led the MIUR project re-HOUSING and has authored essays on memory and contemporary design.

Teresita Scalco

With a PhD in Design Science from Iuav, she is the Head of Archivio Progetti, the research and archival centre of the Iuav Library System, where she is in charge of the collection management, coordinating and supporting research, educational, editorial, exhibition activities, with the aim to improve the access and dissemination of archival fonds, such as the digital projectPetit tour.

1/2 L'accesso ai materiali degli Archivi Digitali, il diritto d'autore e i diritti connessi: l'Archivio Progetti IUAV come caso studio
2/2 L'accesso ai materiali degli Archivi Digitali, il diritto d'autore e i diritti connessi: l'Archivio Progetti IUAV come caso studio